Font design is the process of iteratively testing the individual choices that collectively add up to a complete design. You will be testing your font to see if the combination of decisions you have made:
Allows you to read the font
Makes the font feel right to you
Makes the font useful for the the jobs you want the font to be able to do.
As you test the design, you will have to trust your perceptions and design somewhat practically. Much of type design requires that you make letters similar and that you repeat forms.
It is tempting to assume that if you measure the parts and the spaces between the glyphs, then you will get reliable results. While very useful, this approach has real limitations. You should expect to make adjustments if something looks wrong to you. Furthermore, you should feel confident that making changes until it “looks right” is the correct thing to do.
The reason this is true is that there are a number of natural optical illusions that all readers are subject to. These illusions must be accounted for by altering the shapes of letters until they look right to you.
FontForge is libre software that allow to you to design a complete typeface. So you can download, share and install copies without any restrictions on usage – both commercial or personal use is encouraged. It is a community-maintained application, and anyone can contribute to the source code. FontForge is available in easy to install packages for Windows, Mac OS X and GNU+Linux operating systems!FontForge has the same interface on Windows, Mac OS and GNU/Linux operating systems.
Here is a short introduction to the essential features by Dave Crossland at a Crafting Type workshop, a non-profit type design workshop that supports the FontForge project:
For a complete introduction read the online book here [http://designwithfontforge.com/en-US/]
The HDMI Forum (the group in charge of developing HDMI) has released a new version of the standard. Don’t let the point update fool you — HDMI 2.1 is a huge leap over HDMI 2.0, even if some of its advantages will take years to bring to market. In fact, HDMI 2.1 looks to pack every kind of visual improvement anyone could ask for. That’s a bold claim to make, so let’s break it down.
HDMI 2.1 enables and drives virtually every major improvement in display technology that we’ve discussed in the past five years. Dynamic range, DolbyVision HDR? You’ve got it. You want 8K video @ 60fps? No problem. Lower latency? It’s baked into the standard. FreeSync support (in concept, if not in name)? It’s there, too.
The one caveat to all this is that it’s going to be awhile before we see HDMI 2.1 hardware in market. With the standard out today, we’re probably 12-18 months from support in hardware, though Nvidia might pick it up faster. It depends on how well the specification release matches their own GPU release schedule. Sometimes AMD or NV leads with a GPU that supports a new standard in fairly short order, but sometimes it takes longer.
Even once HDMI 2.1 has been adopted in hardware, it’ll be quite some time before we see a dedicated content path for it. Studios and broadcast TV are still busy shifting to 4K. HDR support in broadcast and movies is coming along, but 4K and HDR are still major forward-looking features that aren’t integrated into many products today. 8K and 10K video, or content at the 60-120Hz that HDMI 2.1 can push, isn’t going to appear for quite some time unless you work in the AV business.
Wow, 10K! and I am still on 4K or 1920 with pro-color calibrate monitors. That’s 100 times more pixels than many current monitors on the markets, dudes! ;-)
Either way, HDMI 2.1 is a huge leap above previous standards. It shouldn’t put you off buying a 4K TV near-term, since we know the standard’s actual adoption is almost certainly at least a year away. But it’ll make a nice feature when you finally upgrade. If you are an AV nerd you can read more information on hdmi forum.
RawTherapee is free and open source software, meaning you can use it free of charge, wherever you like on whatever hardware you like, as long as you abide by the copyleft GPLv3 license. It satisfy the All the standard features you would expect from a raw developer and much more like batch processing, Floating point engine, Color management and so on. The point is that Rawtherapee it insanely useful also for video post prodution. Yes, you can add a batch process not only for singles raw files, but also with entire jpeg/tiff sequences. Thanks to pp3 SO: if you are a nerd, you will know that some softwares like this are absolutely useful for other reason so different from the main purposes. Thanks to .pp3 processing profiles, you can view and apply (very fast!) the history of the process on your sequences, like a render into you NLE editor, all without layers or precompositions ;-) This software can manage microcontrast, retina samples, add incredible sharp masks editor and color corrections. Better than others closed suites. ;-) Do you want to know more? Look this quick tutorial or surf on Rawtherapee blog.
Linux on Galaxy enables developers to use Samsung smartphones for all their computing needs, even app development. Linux on Galaxy allows the latest Samsung Galaxy smartphone users to run their preferred Linux distribution on their smartphones utilizing the same Linux kernel that powers the Android OS to ensure the best possible performance.
In addition to expanding the capabilities of the smartphone, the power of Samsung DeX to seamlessly transform mobile devices to a desktop environment has also taken the gaming experience to the next level. Samsung’s desire to redefine modern-day entertainment has led to key partnerships with major game developers, including Super Evil Megacorp’s Vainglory, Game Insight’s Survival Arena, Eric Froemling’s BombSquad and Netmarble’s Lineage 2 Revolution to give users the option to play their favorite mobile games in an immersive desktop setting. What’s more, Lingeage 2 Revolution and Nexon’s AxE are among the wide range of titles that are embracing Vulkan API, bringing more robust and responsive performance and power efficiency to mobile device gaming. Now that these games have become DeX-enabled, avid gamers can interact with the games in full screen mode on a larger display with full keyboard and mouse control, in addition to playing them on-the-go. Square Enix’s FINAL FANTASY XV POCKET EDITION will provide both Vulkan and DeX optimized gaming experience in coming months.
We hope that this absolutely awesome technology will be expand to all android mobile. Why the future isn’t now?
Natron is a free and open-source node-based compositing software. It has been influenced by digital compositing software such as Nuke, from which its user interface and many of its concepts are derived. Natron supports plugins following the OpenFX 1.4 API. Most open-source and commercial OpenFX plug-ins are supported. It offers robust and efficient tools for compositors to get their job done fast with high quality results.
32 bits floating point linear color processing pipeline.
Colorspace management handled by OpenColorIO.
Dozens of file formats supported: EXR, DPX, TIFF, PSD, SVG, RAW, JPG, PNG … and more.
Support for OpenFX v1.4
Support for many free and open-source OpenFX plugins:
OpenFX-IO : to read anything else than standard 8-bits images (bundled with pre-compiled versions of Natron).
OpenFX-Misc : A set of basic nodes, such as Transform, chroma keyer, etc… (bundled with the pre-compiled versions of Natron).
OpenFX-Arena : A set of extra nodes (bundled with the pre-compiled versions of Natron).
OpenFX-OpenCV : A set of plugins based on OpenCV.
OpenFX-Yadif deinterlacer : An open-source efficient de-interlacer.
OpenFX-Vegas SDK samples
OpenFX samples (in the Support and Examples directories)
Support for commercial OpenFX plugins:
Furnace by The Foundry
KeyLight by The Foundry
Other GenArts products
Universe by Red Giant Software
Ignite by HitFilm
And many more.
Do you want to view this power? View this usefule tutorial that explain a simple chroma key nodes.
Natron, believe it or not, it’s free. the Initial release was on October 22, 2014 and now it’r really mature software, basically for VFX but also for motion graphics and other purpose. Check the documentation here and the Natron website.
Welcome in my coffee-nerd time ( feature image from Kirokaze ) The question is: how to create PDF dynamically and for free, without ANY commercial software ? With this kind of feature you may already know as the typical mail merge functionality in your preferred office application.
Scribus Generator provides this functionality, for free. It allows you to:
Generally speaking, Scribus Generator replaces text with data to automatically generate files (e.g. SLA, PDF). It has been originally written by Ekkehard Will and further extended by Berteh. A short how to video introduces this Scribus Generator. 6 first minutes for the basic overview, 12 last for some more advanced features.
More information here. https://github.com/berteh/ScribusGenerator
Hooray! Into our new “TYP “category we dedicate some new contents. Every months we will create a new insights about fonts and typefaces. We starting with something very cool. The Didot typefaces.
Didot is a group of typefaces named after the famous French printing and type producing Didot family. The classification is known as modern, or Didone. Didot’s type is absolutely not contemporary design. For example the Code civil des Français, printed by the company of Firmin Didot was out in 1804. However, it is absolutely in use today especially for fashion brands, cosmetics products, magazines, and so. The Didot typefaces has some hairline elements in it that can disappear it smaller sizes, but it is nonetheless a high contrast, modern serif winner that is an important addition to the font lovers arsenal. In one word: “fashionable”.
The Didot family were French publishers and type-founders who had a dramatic influence over the history of typography. François Didot (1689–1759) went into business as a printer and bookseller in Paris in 1713. Three successive generations kept the firm flourishing into the 19th century. Under François’s elder son, François-Ambroise (1730–1804), the Didot point system of 72 points to the French inch became the standard unit of type measurement, as it remains today. François-Ambroise changed the standard of type design by increasing the contrast between thick and thin letters. Didot’s system was based on Pierre Simon Fournier’s (1712–1768), but Didot modified Fournier’s by adjusting the base unit precisely to a French Royal inch (pouce), as Fournier’s unit was based on a less common foot.
In Didot’s point system:
François-Ambroise’s sons, Pierre (1761–1853) and Firmin (1764–1836) took charge of the printing and typefounding, respectively. Pierre published acclaimed editions of French and Latin classics, and Firmin designed the Didot typeface. Thei books are awarded a gold medal at the industrail exhibition in Paris. Pierre’s prints were set exclusively in his brother Firmin’s typefaces until 1809. In the same year they open their own type foundry and in 1818 they aquires over 3000 original Punches of Basckerville’s typefaces.
Imprimerie Firmin-Didot ), based in Mesnil-sur-l’Estrée (in the Haute-Normandie region), is still active in the 21st century. Property belongs to the industrial industry CPI, number one in Europe in monochrome printing. https://goo.gl/vzejq3
Today, every operating systems are inside the same way of life. Windows, Ios, Mac, Android have a “store” for install other softwares that you need. In open source OS (like Debian) it’s the same from the beginning: with source-list and relatives repositories, used in combine with some GUI softwares (like aptitude or synaptic) you can download install there into your computer. The only one difference from contemporary Ios / Play “stores”, or something like that, is that you need to know *HOW* to use/configure it. Normally, it’s very difficult for casual users. They are are used to “touching” or “tapping with software store. Touching everything without thinking before is absolutely not good for us. You know, we are not in love with this touch generation. They are the future and they “touch” everywhere. ;-)
Now. In Ubuntu/Suse/Mint linux distributions, you have brand new “software stores”. The main concept is to adapt linux for lamer users. In this way it’s possible to install your software easily in linux. Notbad, but we don’tlike these solutions for many reasons. Ok: we admit that Canonical or other companies made a good work. Today, without Canonical, linux probably have too many problems for supporting hardwares and drivers. However, our first point, all of these *companies* making with open source, require your details for using their services or supports. Anyway we not understand why we must to share our personal data when we using open source software. We remember to all of you that A LOT of singles developers maintain their open source projects *ALONE* without money and completely without the support of these big companies. So, by the side of users, they just need to install binaries or compile the source code! Ok, it’s not simple. Remember that nothing is simple in this universe. If you want it easy, normally you pay it and you are free to be a slave. If you want to really learn it, this is different because you understand better what is the freedom. The open source community demonstrate to all that the work of every single user or developer has created freedom for all the community.
At the end, we admit that we are not a developers. The world is not always clean and beautiful and the “system and software updates” in your workstation isthe only way to keep your system clean and safe. But try to view with the eyes of design operator that work with a very strict diedline. Meantime you make your final render, the system suspend your program, shutdown the OS and it show a screen like this.
We do not know what goes on in the minds of a bosses of companies billing hundreds of millions of dollars. We only need to close our work with our standard of quality. They CANNOT stop our work or stalking us with anxious messages like “if you do not make the updates you will die bad”. So we create SuperOS and we use appimages on it: now we not need any software store. No messages, no software updates, no distraction. We will make only *one* release per year, tailored to our needs, and we’ll updload it on our github account. We hope that will helpful for the community.
We are happy to announce the first main project of Superprogetti. SuperOS 0.01.
SuperOS is an new enhanced operating system based on Ubuntu-linux LTS. It’s suitable only for 64bit desktop/mobile workstations. It inherits many features and functions and it supports tons of linux based applications also. You can use it freely in any environment – home, office, education or any other. It’s open source, so we not make any business with it and we not provide any support. However it’s not like others linux distro. This is the Superprogetti distro and we used it normally for our design projects.
The main idea is to create a super fast operating system for creative and visual designers. Our focus is on Stability AND Appimages. So, with SuperOS you will have a portable, tiny and super-fast environment with only the basic system. For others apps, you will download our selected Appimages, storable in *any* filesystem (fat32 also). Obviusly you can also install normally with “apt-get install” like any other ubuntu user.
Stay tuned! As soon as possible we release the first “.iso” image on our Github account.
Today i’m feel like a nerd. SO i explain to you something very useful for any digital designer that want to be free from closed software. Be real free with Appimages! Using AppImageKit you can package desktop applications as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, Debian and derivatives. The AppImage is a format for packaging applications in a way that allows them to run on a variety of different target systems (base operating systems, distributions) without further modification.
To run an AppImage, simply download it. Then, make it executable.
$ chmod a+x Subsurface*.AppImageand run!
$ ./Subsurface*.AppImageThat was easy, wasn’t it?
After this, you can virtually execute your appimages in every linux distribution, without install ton of megabyte of dependencies, also into USB linux live system! In this video, Joe Collins explain better how to do it. Also David Revoy,
From two years ago to now a lot of open source projects adopt this method to distribute softwares, like krita. You can also keep update and download appimages from here: https://dl.bintray.com/probono/AppImages/
For more information go here: https://appimage.org
Good stuff, guys! Happy Appimaging!
HP is showcasing the world’s most powerful detachable PC1 designed to solve the performance and mobility needs of artists, designers and digital imaging professionals who need to push Adobe Creative Cloud® and other professional applications to the limit. The performance of the HP ZBook x2, the world’s first detachable workstation,15 increases productivity and allows digital creators and storytellers the freedom to work when and where inspiration strikes.
In laptop mode, the HP ZBook x2 is a powerful mobile workstation with a keyboard leveraged from the HP ZBook Studio. In detached mode, it allows users to create on the tablet with HP’s most accurate and expressive pen while still having full access to all of their shortcut keys with the Bluetooth®-enabled keyboard off to the side. In docked mode, the HP ZBook x2 can power two additional 4K displays or five total displays. In tablet mode, it maintains full graphics performance allowing users to capture ideas with powerful NVIDIA 3D graphics.
See more at HP website. Very interesting!
Cuphead is a run and gun indie video game developed and published by StudioMDHR Entertainment. As the titular character Cuphead, the player fights a series of bosses in order to repay a debt to the devil. The game was heavily inspired by the works of 1930s cartoonists such as Max Fleischer’s Fleischer Studios, and sought to keep the works’ subversive and surrealist qualities. Cuphead was released on Microsoft Windows and Xbox One on September 29, 2017. It sold over one million copies after two weeks of release. An awesome indie game with a super cool style research! Try it now! More information at http://www.cupheadgame.com !
GH5 was already intended/designed to be an “8K” HDR anamorphic capable camera with the latest firmware according to Mat Frazer of Panasonic!
His reasoning for not implementing this mode in firmware was due to YouTube not support 8K HDR yet. This world exclusive interview with Mat Frazer of Panasonic is completely focused on the new GH5 Firmware Update V2.0. We talk all-i, auto focus, 6K High Res Anamorphic, HLG/HDR workflow and more. It is NOT to be missed. Go to 9:27 of the following video.
Meet the Google Pixel 2. It has the world’s highest-rated smartphone camera. Again. An exclusive preview of Google Lens. A stunning OLED display with clear resolution and rich colors. A battery that charges up to 7 hours in 15 minutes, and lasts all day. And so much more. Video promo is very pretty, and check about the font, it’s the “product Sans”: The new Google logo and identity system was developed to respond and grow with the changing needs of our users. It is a system that takes into account scale, interaction, and legibility, giving users a consistent and beautiful experience of the Google brand, wherever they encounter it. To fully execute the brand system, we took the design a step further, by creating a custom, geometric sans serif called Product Sans. Simple, humble, and approachable, Product Sans was created from scratch to pair seamlessly with our logo in a variety of contexts and product lockups without overshadowing it. Additionally, it complements the new identity by introducing a primary branding typeface that is different in style and character from other interface text elements used in Material Design. With its careful weaving of form and function, it is an appropriate and essential component to the Google brand system.
More detail about pixel 2here!
Remondini was a family of printers who worked in Bassano del Grappa from the mid-seventeenth to mid-nineteenth century.
Bassano del grappa, piazza degli Scacchi. [View better]
Giovanni Antonio Remondini was born in Padua in 1634. In 1657, just over twenty years old, he took home in the main square of Bassano. He opened a grocery store, wool, thirst, and iron tools. He then added to his goods also xilographs of saints and popular subjects that peasants bought for the protection of their homes. The papar used came from the Veronese, Treviso and Padua and Venice. Subsequently, Remondini broke away from his suppliers and developed his own print shop, buying an old press. From that first press was born one of the most important chalkographs in Europe.
Brightly colored prints, wallpaper, games, such as the go-go or paper soldiers. The reminders printed story books to satisfy the tastes of the Italian people. Giovanni Antonio made connections with the wandering of the poor Tesino valleys and the Venetian Slovenes of Cividale del Friuli (called “Schiavoni”), organized them in companies (with a guide, or “capcompany”) and entrusted them with the sale of the prints . Through their work the Remondini managed to spread their brand in Europe.
The production of Remondini was the largest production company dedicated to printing and typography in Europe in the mid-eighteenth century, as attested by the Diderot Encyclopédie and Jean Baptiste Le Rond d’Alembert. In the eighteenth century in Bassano, an eight-person occupant worked in the Remondini printing house. The company had 18 typographic stamps, 30 calcographs, 4 paper mills and a special foundry for character creation. Hundreds were agents around the world, from St. Petersburg to London and Paris, to Latin America. It also sold by correspondence, with shipping costs included.
Now: this is the final reason of this article. My surname is Remondini, and yes, my ancestors came from Bassano del Grappa. Some time ago my father showed me a descendancy document! Exciting and unbelievable. Now something about myself is completely explained. ;-)